The Nokia Ubimedia MindTrek Awards is an international competition arranged by MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous Computing, and the NAMU research group.
The purpose of the competition is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services. The entries are expected to take a stand on the following questions, for example:

  • How does ubiquitous computing affect media environments?
  • What are intelligent media environments like?
  • What will the location- and context-aware media services of the future be like?

A few other examples are:

  • Pervasive and ubiquitous games
  • Ambient installations
  • Artistic works related to ubiquitous media and computation
  • Business models
  • Ambient and ubiquitous media technology
  • Ubiquitous and ambient media services, devices, and environments
  • Context aware, sensing, and interfaces for ubiquitous computation
  • Ergonomics, human-computer interaction designs, and product prototypes
  • Software, hardware and middleware framework demonstrations
  • Ambient television
  • etc.

The total award sum for the Nokia Ubimedia MindTrek competition category is €7,000. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled.
All ubimedia, ubiquitous, pervasive, or ambient products or product and service concepts which have been finalized during the previous year after 1st January 2007 are eligible to take part in the competition.

How to participate?

Please check out the website for entry forms and actual information.

Registration for the competition ends on 12.9.2008 at 16:00.

In case of questions, please contact:

Dr. Artur Lugmayr
artur.lugmayr@tut.fi
Tel.: +358 40 821 0558
Skype: lartur

The purpose of the competition is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services. The entries are expected to take a stand on the following questions, for example:

  • How does ubiquitous computing affect media environments?
  • What are intelligent media environments like?
  • What will the location- and context-aware media services of the future be like?
  • How does the notion of ‘content’ change in times of ubimedia?