Game is part of our lives; it is actually our first contact, after our birth, with the world outside. It is the first step of "education" for a new member of a group. The game is not a human feature only. A cat before eating its prey, a half dead animal, plays with it or offers it to her children to play in order to train them in hunting.

The key points of discussion for computer games, which multiply more and more in our days, are not new; they are only augmented and presented in a new digital form which acts as a response to the digital society producing them.
As, ultimately, the main hero of these games stays always the player, who is, at the same time, the persecutor and the victim, the hero and the spectator, the mas ter of the game but also its prisoner.

No other medium could better describe the phase that this new century is going through, other than video and computer games.

Read below and think of the incidents of the last five years:
Innumerous short links define the rules of the games that change as a rolling mass. Unexpected events change the flow of defined incidents. Anyone can become a hero; he/she does not need to be intelligent, he/she just needs to know the operation or, simply, just to hold the joystick. The rest is only a matter of time.

Game then becomes a serious issue. Who faces better the current conditions, a trained kid that knows how to fly with a Boeing 747, to dive with a bathyscaph or to change the outcome of the battle of Marathon, or the terrified parent who, although does not let the child play his/her favorite games, asks for his/her help to set up his mobile?

Today’s games encompass all newly acquired knowl edge and technical aptitude: from the developed interactive interfaces and 3D animations of mobile gaming to the use of smart agents and artificial intelligence in games. Anyway, modern mathematics was developed by studying games [Game Theory]. By examining games, we face the reality, we imagine the future, we resist.

medi@terra06 is seriously concerned with games and pays attention to those who play with reality and those who examine games seriously. We wish to make this new art known to the level that it should, and to promote the creators and protagonists in the area. We present and evaluate the new artistic trends and aesthetics.

Perhaps one of the most difficult times in our lives is when a game stops being the most serious occupation and the education of the language takes its place; possibly the most difficult task as from the minute we learn well its codes, we realise that some people "play" with us.

Resist to reality when they play with you
Resist to the game that resembles reality

Create your own game and send it to us to present it.
Get in touch with other people with the same concerns.
Present your point of view.
Explore your creativity and your imagination.
Play with reality with no borders.
Send your ideas to the festival.

FESTIVAL COMMITTEES FOR 2006

Organizing Committee

  • Dodo Santorineos, Director of Fournos Center and medi@terra Festival
  • Manthos Santorineos, Artistic Director of Fournos Center and medi@terra Festival, Assistant Professor in the Athens School of Fine Arts
  • Daphne Dragona, Coordinator for Fournos Center and medi@terra Festival
  • Nefeli Dimitriadi, Researcher and New Media Artist
  • Maria Roussou, Researcher, mak ebelieve experience design and consulting
  • Nikos Bubaris, Lecturer, Dpt. οf Cultural Technology and Communication, University of the Aegean
  • Dimitris Charitos, Lecturer, Dpt of Communication and Media Studies National and Kapodistrian university of Athens
  • Dimitris Delinikolas, New Media Artist, Filmmaker
  • Panagiotis Delinikolas, New Media Musician, MMORPG-OD
  • Fotis Hadginikos, Ph.D Computer Science, Programmer
  • Yiannis Konstantinou, New Media Artist
  • Maria Pesli, New Media Artist
  • Alexandros Spiropoulos, Researcher, New Media artist, Member of the Personal Cinema collective
  • Panagiotis Stathopoulos, Ph.D Computer Engineer
  • Konstantinos Tiligadis, New Media Artist
  • Stavroula Zoi, Ph.D Informatics, Research & Teaching Associate at the Athens School of Fine Arts

Programme Committee

  • Prof Esp en Aarseth, Associate Professor and Principal Researcher at the Center for Computer Games Research at the IT-University of Copenhagen, Co-founder and Editor-in-Chief of Gamestudies.org
  • Dr Dimitris Charitos, Lecturer, Dpt of Communication and Media Studies National and Kapodistrian university of Athens
  • Prof Adrian David Cheok, Director of the Mixed Reality Lab, Nanyang Technological University in Singapore, Associate Professor in the Schools of Computer Engineering and Art, Design, and Media
  • Gonzalo Frasca, Academic and Professional Game Designer, Editor of www.ludology.org, and co-editor of www.gamestudies.org and www.watercoolergames.org, PhD programme in the Computer Game Research at the IT University of Copenhagen
  • Dr Kenji Ito, Research Associate, Research Center for Advanced Science and Technology, University of Tokyo, Japan
  • Prof John Kontos, Professor of Artificial Intelligence at the Department of Methodology, His tory and Theory of Science, University of Athens
  • Kristian Lukic, Writer, artist, cultural and game researcher, Founder of Eastwood – Real Time Strategy Group
  • Dr Frans Mäyrä, DIGRA president, Research Director, Hypermedia Laboratory, University of Tampere
  • Julian Oliver, Free-software developer, composer and media-theorist. Founder of www.selectparks.net
  • Prof Narcis Pares, Assistant professor of the Technology Department of the Universitat Pompeu Fabra, Researcher in the group for Experimentation on Interactive Communication of the Audio-visual Institute at the UPF
  • Maria Roussou, Researcher, Co-Founder of makebelieve experience design and consulting.
  • Manthos Santorineos, Artistic Director of Fournos Center and medi@terra Festival, Assistant Professor in the Athens School of Fine Arts
  • Dr Christa Sommerer, New media artist, Professor for Interface Culture, Institute for Media, Uni versity of Art and Design Linz, International Co-editor of the Leonardo Journal
  • David Surman, Lecturer in Computer Games Design at the Newport School of Art, Media and Design, Co-editor of Games and Culture, and Animation: an Interdisciplinary Journal
  • Eric Zimmerman, Game Designer, CEO and Co-Founder of gameLab